2007-11-06記者:採訪/Christopher L. Adams 翻譯/彭瑜 攝影/陳敏佳
目前分類:產品創意 (34)
- Nov 17 Sat 2007 14:52
維基,下一個階段的任務
- Aug 27 Mon 2007 13:27
Inside the Apple iPhone
http://www.techonline.com/article/printArticle.jhtml?articleID=200001805 01, 2007 |
Under the Hood: Inside the Apple iPhone |
Patrick Mannion COMMACK, N.Y. — Semiconductor Insights' Allan Yogasingam waited in line for 12 hours and braved the elements get ahold of the just-released Apple iPhone. He and his intrepid co-workers kept the cameras rolling as they popped the cover and dove inside what is possibly the hottest consumer device on the planet (click icon for video:). The teardown is a follow-up to the company's teardowns of the latest gaming systems (Opportunities abound in nex-gen gaming platforms) and provides insight into what exactly Apple is doing to make a strong entry into the cell phone market. Approximately 3 million iPhones were released in the United States at 6 pm local time on June 29th. The mass appeal and interest in the iPhone is a combination of Apple marketing, an interesting and interactive user interface, and the ability to integrate iTunes. "There are phones available in the market that have better functionality than the iPhone, but much like how there were better MP3 players than the iPod, the iPhone really sets itself apart from its competitors with an interactive touch screen and it's integration of iTunes," stated Allan Yogasingam, SI's supply chain manager. "Not to mention a really slick design. The first thing you say when you see an iPhone is, "Cool". SI's technical marketing manager, Greg Quirk, equates the iPhone in some ways to the Nintendo Wii () in that the technology inside the system is not altogether remarkable, but Nintendo's revolutionary user interface is what set it apart from the Sony's Playstation and Microsoft's Xbox line. Going inside, "The first thing that strikes us as SI looked at the insides of the iPhone, are the number of Apple branded components," said Quirk. That makes it difficult to discern what parts make up the iPhone. To get inside the chips, SI resorted to decapping, a process that involves immersing the chips in acid to dissolve the outer packaging and then manually scraping away any residual packaging material. There were three parts with the Apple logo, and another four that seemed to have a numbering scheme similar to Apple's without any discernable manufacturer markings. "The first Apple branded component is the Samsung processor, which is a three stacked die package containing an S5L8900 and two 512 Mbit SRAM dice," said Quirk. While SI has not seen the S5L8900 marking before, it said the numbering conforms to other Samsung processors found in smart phones and PDAs. The second Apple branded part is the Broadcom BCM5973A. While there is no information available about this part, but SI believes it provides the I/O controller used for the video interface to the touch screen. Philips designs the third part, with markings that start "with something like LPC2221," said Quirk. Further investigation into the component's purpose is ongoing. Infineon manufactures two of the six remaining unknown parts. Infineon's PMB8876 S-Gold 2 multimedia engine with EDGE functionality provides the iPhone's baseband. The second Infineon part appears to be the GSM RF transceiver. Another component is the National Semiconductor 24-bit RGB display interface serializer. The other components are more difficult to determine, but it appears that one is a Texas Instruments power-management device, another is a multichip package with STMicroelectronics and Peregrine Semiconductor die markings, and the third has no discernable markings aside from the characters "PMA19". "What is also interesting are the components that are similar between the iPhone and some of the latest iPod models," added Quirk. "Apple is taking what they learned, and redesigning it into their phone. This surely made the design process easier for them, as they are familiar with the components and how to implement them." For example, Samsung's 65-nm 8-Gbyte MLC NAND flash (K9MCG08U5M) was used in the iPhone. "This is the exact same component that was used in the 8-Gbyte iPod nano," said Quirk. "This memory is used to store things like songs, pictures, and videos. Samsung provides the K9HBG08U1M in the 4-Gbyte version of the iPhone." The audio codec is the Wolfson WM8758. "This is the same codec that was used in the iPod video, making the sound quality similar to what you experience from your iPod," said Quirk. Other similar components to the iPod, are parts from Linear Technology and Silicon Storage Technologies. The new components include wireless connectivity and touch screen. The Marvell 88W8686 is a 90-nm WLAN device, the same die can also be found in the Wi2Wi 802.11 + Bluetooth System in Package Solution. The CSR BlueCore 4 ROM is a Bluetooth device that was also used in the BlackBerry Pearl 8100. Balda, a German company, scored the design win with the touch screen. "Balda is known for making touch screen that are durable and scratch resistant, a common complaint of the screen in iPods," said Quirk. According to Quirk, Balda has worked with Nokia, Motorola and Sony-Ericsson, but this is their most visible design, which should enhance their visibility. The iPhone also implements Intel wireless flash with 32 Mbytes of NOR coupled with 16 Mbytes of SRAM for code execution. "Interestingly, many in the industry predicted a design win for Intel, but thought it would be for an Intel (now Marvell) applications processor instead of flash memory," said Quirk. Among the related articles below, Portelligent's David Carey takes issue with some of SI's findings, and found several other iPhone design winners. |
- Jun 11 Mon 2007 16:02
現代電玩之父 宮本茂
- Dec 07 Thu 2006 20:57
了解人們怎麼用手機 做出最符合市場的決策
- Nov 29 Wed 2006 12:05
下一個酷產品在哪裡?
下一個酷產品在哪裡?
- Nov 10 Fri 2006 10:58
從愛知瞄準全球五大趨勢
從愛知瞄準全球五大趨勢
本篇文章摘自:商業周刊第 914 期
作者:林正峰
- Jun 13 Tue 2006 12:58
Nintendo 新一代主機 Wii E3
任天堂岩田社長E3演說全文
Thank you, and good morning.
- Jun 08 Thu 2006 20:28
SONY 復活的武器 VGN-UX50
- Oct 07 Fri 2005 23:59
東芝展示MP3燃料電池
- Sep 22 Thu 2005 09:35
在局限中創造延伸力量
統一超商股份有限公司總經理——徐重仁
- Sep 13 Tue 2005 13:49
由iPod熱賣、Clie 停產,看Apple之成功與Sony的挫敗
- Aug 02 Tue 2005 02:37
IT與CE產品定位暨品牌價值 建立品牌情感將是關鍵要素
IT與CE產品定位暨品牌價值 建立品牌情感將是關鍵要素
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IT產品比規格 ( spec ) CE產品比人性體驗 ( human touch)
IT產品比速度(speed) CE產品比創新 ( creative )
- Jun 30 Thu 2005 06:56
探索2005年100個創意經理人